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I LIKE TO SOLVE PROBLEMS BY MAKING THINGS.

THERE ARE PROBLEMS WITH EVERYTHING WE DO. NOT JUST WITH THE OUTCOME OF USING SOMETHING, BUT WITH THE PROCESS OF CREATING IT IN THE FIRST PLACE. WHETHER THEY'RE VISIBLE IN THE END PRODUCT OR EXPERIENCE, THERE ARE ALWAYS TANGIBLE AND NON-TANGIBLE PROBLEMS TO OVERCOME, AND ITS UP TO US TO CHALLENGE THEM AND CREATE A FAR MORE ENJOYABLE EXPERIENCE.

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'A DESIGNER CANNOT CLAIM TO HAVE TRULY DESIGNED SOMETHING UNTIL THEY ALSO KNOW HOW IT WILL BE MADE' - TERENCE CONRAN

WORDS TO LIVE BY.

FOR ME, SO MUCH OF DESIGN IS ABOUT MAKING THINGS. WORKING IN 3D THROUGHOUT THE PROCESS IS SO IMPORTANT TO ME. BRINGING IDEAS TO LIFE HELPS ME UNDERSTAND A PROJECT IN A LOT MORE DETAIL, HOW IT'LL BE MADE, AND HOW PEOPLE INTERACT WITH IT.

EVEN IF I AM NOT NECESSARILY MAKING A MODEL OR A PROTOTYPE, I WILL STILL WORK WITH 3D PARAMETERS. THIS MIGHT INCLUDE MAPPING MOVEMENT AND SYSTEMS, OR SIMPLY EXPERIMENTING WITH A LAYOUT. THE IMAGE BELOW SHOWS THE MAPPING PROCESS AND CABIN LAYOUT OF MY PROJECT FOR FLYZERO IN SPRING 2021.

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